Learning
Animation
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The Plan: Daily Practice. The Goal: Animate to music. That is all I have ever wanted.

Step 1. Find a handful of good videos on YouTube. I know the gist of animation, like the principles and whatnot.
Step 2. Get a decent night's sleep. Then, do the exercises I know I need to do.
Step 3. Avoid burnout.

  • Bouncing ball
  • Flour sack
  • Rotating shapes

Day 1 - Bouncing ball.
I feel like I got the motion down well enough. This took me about 10 minutes using ctrl+t and the gridlines. It goes wonky near the end. Got to work on my stretch/squish. (2-1-26)

Day 2 - Bouncing ball.
Made a chart today, drew out the arcs first and did easing in/easing out. It's 5 in the morning and I found a copy of the Animator's Survival Kit on the Internet Archive. Time to go eat breakfast.(2-2-26)

Day 3 - Basic walk cycle.
Started this last night using a guide from the animator's survival kit. It's one of the first to come up when you look up "walk cycle". I learned a good bit here. It's a bit exaggerated and kind of janky but I feel way more confident animating now. My first walk cycle!! (2-3-26)

Day 4 - Chicken walk cycle.
Starting to lock in on my particular goals. It's gonna be fun engineering a walk cycle for my characters. There will be experiments in biomechanics. I'm not using the term "engineering" lightly. But! I'll do a walk cycle with arms tomorrow. Need to improve how I maintain volumes. (2-4-26)

Day 5 - Alien walk cycle.
This took about 5 hours over two days. I had to study anatomy and come up with a bone structure. The feet need work. I may have to go full James Gurney and make a maquette. These are from a story I've been working on, hence the crazy effort. Arms have not happened yet and I am dreading learning them. (2-6-26)